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January 2, 2013
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A simple flash utility I made, it takes the edge around each pixel and then it calculates the edge.

You can view the logic of the generator here: [link]
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:iconshewolfzoroark:
shewolfzoroark Featured By Owner Feb 1, 2013  Hobbyist General Artist
Pretty cool.
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:iconjezzamon:
Jezzamon Featured By Owner Jan 3, 2013  Hobbyist Digital Artist
This could be useful. I was planning on maybe doing some normal lighting stuff. :D
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:iconthumaszz:
Thumaszz Featured By Owner Jan 4, 2013  Student Artist
Ah nice, if you have another filter type you want implemented I can do that for you :P
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:iconnaamhier:
NaamHier Featured By Owner Jan 3, 2013  Hobbyist Artist
since i have no height maps on my pc... I discoverd it also changes pictures into prety cool relief ones
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:iconthumaszz:
Thumaszz Featured By Owner Jan 3, 2013  Student Artist
Yeah indeed I also tried that :)
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:iconlyc:
lyc Featured By Owner Jan 2, 2013
i think you'd probably want to use a somewhat better filter to get the derivatives, eg Sobol.
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:iconthumaszz:
Thumaszz Featured By Owner Jan 2, 2013  Student Artist
Yeah I want to do that later, I use a simple edge pixel filter now because I am generating the normal map for Pixel Art, and Sobol and other filters don't work well on that.
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:iconkeymastercz:
keymastercz Featured By Owner Jan 2, 2013
Normal map for pixel art?! Please do elaborate ;)
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:iconthumaszz:
Thumaszz Featured By Owner Jan 2, 2013  Student Artist
Well I am creating a Flash game, with my new Stage3D game engine ,[link] And for the game I use Pixel Art. It's a strategy game with a day/night cycle so I use colored lighting from different sides for that. So the normal map is used for the angle of the sun. But when I use the Normal map filters from xNormal or GIMP I always get really blurry lighting or weird edges.
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:iconlansay:
Lansay Featured By Owner Jan 2, 2013  Professional Digital Artist
I've never heard of that. Will you ever upload screenshots??
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